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The Sussex Learning Trust aims to play an integral part in providing the highest possible educational opportunities for children and young people in Sussex via a network of Academies committed to partnership working for the benefit of pupils and students

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OUTSTANDING! Effectiveness of leadership and management (Ofsted, 2017)"The behaviour of pupils is outstanding" (Ofsted, 2017)OUTSTANDING! Personal development, behaviour and welfare (Ofsted, 2017)View our online newsletter for our latest information and news, including PE fixtures and dates for the diary. You can also stay in touch by following us on Twitter @wardenpark..the school's culture of respect for all and positive relationships, summarised succinctly in "do your best and be nice" (Ofsted, 2017)"The school's provision to prepare pupils for their future lives is outstanding" (Ofsted, 2017)For hire of our 3G pitch, call our Reception Team on 01444 457881 for more detailsBest ever results! An impressive 89% of students achieved A*-C in English with 85% doing likewise in Maths. 78% of students achieved the highest grades in at least 5 GCSEs including Maths and English – 4% up on 2015!*Date for the Diary* - Open Evening: Wednesday 13 September 2017 for parents seeking admission to the Secondary Academy for September 2018

KEY STAGE 3

YEAR 7
  1. Internet safety: teaches students about password security, social networking, inappropriate content, cyberbullying, messaging and file sharing to name a few.
  2. Games design: covers algorithms, flow diagrams and pseudo code which then leads to the students planning and designing a working game using Kodu free software.
  3. Spreadsheet modelling; the students learn the basics of creating a spreadsheet model.  They learn how to create formulae and format a spreadsheet.
  4. Computers – So What?: Learning how to code using a BBC Micro:Bit, understanding input and output devices, software and the main hardware components.
YEAR 8
  1. Students revisit spreadsheets and learn how to use functions and create a functional booking system for a fictional event at Warden Park.
  2. Moral Issues – students consider gaming addiction and whether computer apps are really free.
  3. Block and Text-based Programming – using the BBC Micro:Bit  (building on the previous year).
  4. Students create a website for a fictional band and understand the purpose of html and css.  They will also carry out some graphics work.
  5. Database unit where the students understand the main components of a database and how they are used.
YEAR 9
  1. E-safety: The e-safety unit builds upon what students have learned in years 7 and 8 and includes amongst other topics, sexting, the effects of cyberbullying, internet and gaming addiction and phishing.  Students will then create an e-newsletter which will bring all their learning together. 
  2. Computational thinking: this includes the writing of JavaScript and Python code together with understanding the processes involved in writing a computer programme. Students will again use miro:bits to further their understanding.
  3. Creating an information point. Students will work on creating a prototype for an information point of their choice i.e. a mobile phone or tablet app; learning about GUI’s, the system life cycle and why an eye for detail is so important.
  4. Robotics:  Students will use Lego Mindstorms to program a robot to carry out specific tasks.

KEY STAGE 4

The ICT and Computing department presently offer one GCSE course and a BTEC; all are for two years duration.  If you wish to find out more, please see below for links to the relevant courses and past papers.

OCR Computing GCSE: http://www.ocr.org.uk/qualifications/gcse-computer-science-j276-from-2016/

BTEC First - Creative Digital Media Production: http://qualifications.pearson.com/en/qualifications/btec-firsts/creative-digital-media-production-2013-nqf.html#tab-1

Understanding the Three Strands in ICT & Computing

Digital Literacy

Students will have the ability to use computer systems confidently and effectively.  They will demonstrate standard ways of working such as maintaining an organised folder structure and following naming conventions.  They will be able to use simple ‘office applications’ such as word processing, presentations and spreadsheet in order to solve a given problem.  They will be able to use the Internet, including browsing, searching and creating content for the Web, communication and collaboration via e-mail, social networks, collaborative workspace and discussion forums confidently and responsibly.  Students will know how to keep safe when using technology on desktop and portable devices especially when working online.  They will consider privacy, ethics and intellectual property in their use of information technology.

COMPUTER SCIENCE

Students will demonstrate computational and logical thinking.  They will delve into a problem and strive to find a solution by changing variables and experimenting with syntax.  They will have an inquisitive mind and purposely strive to find out how computers and computer systems work and how they are designed and programmed. Students will seek to understand and explore the world around us, both natural and artificial, in computational terms.

 

 

INFORMATION TECHNOLOGY

Students will be able to demonstrate purposeful application of computer systems to solve real-world problems, including issues such as the creation of digital products which are both fit for audience and purpose. They will actively produce, create and explore the use of technology.  This includes the ability to select the most suitable software for the task in hand and to review and evaluate in order to improve.