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The Sussex Learning Trust aims to play an integral part in providing the highest possible educational opportunities for children and young people in Sussex via a network of Academies committed to partnership working for the benefit of pupils and students

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GCSE exam results 2017 maintained despite increased rigour!"The behaviour of pupils is outstanding" (Ofsted, 2017)..the school's culture of respect for all and positive relationships, summarised succinctly in "do your best and be nice" (Ofsted, 2017)Fantastic GCSE results! 85% English and 83% Maths despite the new grading system and increased expectations. Well done Class of 2017!OUTSTANDING! Effectiveness of leadership and management (Ofsted, 2017)OUTSTANDING! Personal development, behaviour and welfare (Ofsted, 2017)Fantastic results! 85% English and 83% Maths despite the new grading system and increased expectations! Well done class of 2017!“Governors and staff promote positive relationships combined with high aspirations for themselves and pupils” (Ofsted, 2017)

KEY STAGE 3

YEAR 7 (2017/18)
  1. Computer basics: standard ways of working, using the WP network, password security, email, Google Drive, file organisation and use of Assessment Diary.
  2. Graphics: short project on how to use graphics software to manipulate images.
  3. Plan and Pitch: a short and creative project to prepare students for the Young Games Designer competition.
  4. It’s all in the Code (games design): covers algorithms, flow diagrams and pseudo code which then leads to the students planning and designing a working game using Kodu free software.
  5. Computers – So What? Understanding input and output devices, software and the main hardware components of a computer system.
  6. Spreadsheet modelling (the basics): the students learn the basics of creating a spreadsheet model.  They learn how to create formulae and format a spreadsheet.
  7. Building the Web: students will understand how web pages are made and will learn how to build web pages using html and css.
YEAR 8 (2017/18)
  1. Plan and Pitch: a short and creative project to prepare students for the Young Games Designer competition.
  2. Mindreader: Using a BBC Micro:bit to program a computer game.
  3. Let’s Animate: students will be given a choice of themes and, in pairs, will create an animation.
  4. Standing Room Only:  Students will build on the spreadsheet work of the previous year to build a fully working booking system.
  5. Building the Web: students will understand how web pages are made and will learn how to build web pages using html and css.
  6. Drawing with Python Turtle: students will learn how to use Python (programming language) to draw and animate.

KEY STAGE 4

OCR Computing GCSE: http://www.ocr.org.uk/qualifications/gcse-computer-science-j276-from-2016/

BTEC First - Creative Digital Media Production: http://qualifications.pearson.com/en/qualifications/btec-firsts/creative-digital-media-production-2013-nqf.html#tab-1

UNDERSTANDING THE THREE STRANDS IN ICT & COMPUTING

Below you will find the strands that we base our scheme of works on.  They are the core of everything we teach in this subject:  Digital Literacy, Computer Science and Information Technology.

DIGITAL LITERACY

Students will have the ability to use computer systems confidently and effectively.  They will demonstrate standard ways of working such as maintaining an organised folder structure and following naming conventions.  They will be able to use simple ‘office applications’ such as word processing, presentations and spreadsheet in order to solve a given problem.  They will be able to use the Internet, including browsing, searching and creating content for the Web, communication and collaboration via e-mail, social networks, collaborative workspace and discussion forums confidently and responsibly.  Students will know how to keep safe when using technology on desktop and portable devices especially when working online.  They will consider privacy, ethics and intellectual property in their use of information technology.

COMPUTER SCIENCE

Students will demonstrate computational and logical thinking.  They will delve into a problem and strive to find a solution by changing variables and experimenting with syntax.  They will have an inquisitive mind and purposely strive to find out how computers and computer systems work and how they are designed and programmed. Students will seek to understand and explore the world around us, both natural and artificial, in computational terms.

INFORMATION TECHNOLOGY

Students will be able to demonstrate purposeful application of computer systems to solve real-world problems, including issues such as the creation of digital products which are both fit for audience and purpose. They will actively produce, create and explore the use of technology.  This includes the ability to select the most suitable software for the task in hand and to review and evaluate in order to improve.

KEY STAGE 4

The ICT and Computing department presently offer one GCSE course and a BTEC; all are for two years duration.  If you wish to find out more, please see below for links to the relevant courses and past papers.

OCR Computing GCSE: http://www.ocr.org.uk/qualifications/gcse-computer-science-j276-from-2016/

BTEC First - Creative Digital Media Production: http://qualifications.pearson.com/en/qualifications/btec-firsts/creative-digital-media-production-2013-nqf.html#tab-1

Understanding the Three Strands in ICT & Computing

Digital Literacy

Students will have the ability to use computer systems confidently and effectively.  They will demonstrate standard ways of working such as maintaining an organised folder structure and following naming conventions.  They will be able to use simple ‘office applications’ such as word processing, presentations and spreadsheet in order to solve a given problem.  They will be able to use the Internet, including browsing, searching and creating content for the Web, communication and collaboration via e-mail, social networks, collaborative workspace and discussion forums confidently and responsibly.  Students will know how to keep safe when using technology on desktop and portable devices especially when working online.  They will consider privacy, ethics and intellectual property in their use of information technology.

COMPUTER SCIENCE

Students will demonstrate computational and logical thinking.  They will delve into a problem and strive to find a solution by changing variables and experimenting with syntax.  They will have an inquisitive mind and purposely strive to find out how computers and computer systems work and how they are designed and programmed. Students will seek to understand and explore the world around us, both natural and artificial, in computational terms.

 

 

INFORMATION TECHNOLOGY

Students will be able to demonstrate purposeful application of computer systems to solve real-world problems, including issues such as the creation of digital products which are both fit for audience and purpose. They will actively produce, create and explore the use of technology.  This includes the ability to select the most suitable software for the task in hand and to review and evaluate in order to improve.